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By
Japhy Grant
A provocative new show opened this month at New York's Pace
Wildenstein Gallery that takes a look at video games from
an artistic standpoint. Rather than examining the artistry
of commercial video games, "Breaking & Entering:
Art and the Video Game" looks at seven artists who have
appropriated video game imagery in their work. Noting that
his travel expense quota doesn't roll over into the New Year,
Dr. OXO bought a plane ticket to the Big Apple to check it
out, and while the exhibit does little to answer the question
of whether video games are a viable art form, it's worth
checking it out for the bazooka-wielding Elvises alone.
Now, I'm not an art critic and this is a video game column,
but this is not your regular wine-swilling turtleneck-wearing
kind of art show either. Walking in, the first thing I notice
is a series of paintings by Jon Haddock that look exactly
like screenshots from The Sims, only instead of the characters
making pasta or arguing in Simlish, they are recreating famous
moments from history. There's a Rodney King Sim being beaten
by Sim cops, a dead Nicole Sim-Simpson lying on the terrazzo
of a Sim O.J. mansion and Sim Buddhist monks setting themselves
on fire.
The casual way violence and video games intersect is a
repeated theme of the exhibit. Two pieces, Cory Arcangel's
Bomb Iraq and Eddo Stern's Deathstar, in which various acts
of violence are committed against Osama Bin Laden, manage
to address this is in a way which goes beyond the usual Joe
Lieberman "video games are the bogeyman" argument.
By focusing on the Iraq War, the pieces wind up being more
than simple statements about how video games can be violent
and instead show how any medium can become a conduit for
hate.
The highlight of the exhibit however, is an installation
from the group Paper Rad. Walking through a child size portal
into a small multi-hued room, a girl projected on a video
screen tells you she's going to show you what happens when
you "press the F14 key". She hits it and the two
screens light up with a moving collage of sprites from old
video games. The 'Noid from Domino's Dots runs across the
screen while Metroid looms overhead only to be lashed at
by Guybush Threepwood from Monkey Island. It's goofy and
nostalgic, but a lot of fun as well. It harkens back to the
days when video games didn't take themselves so seriously,
where every title didn't have to be steeped in sprawling
mythos and super-realistic pathos. That this message is coming
to you from an art gallery exhibit on video games is a tad
ironic, though.
It's a new year and the video game industry is making its
strongest push for legitimacy yet with new consoles and titles
and features catering to a wider audience. This is a mixed
blessing, for the more mainstream games get, the less idiosyncratic
they will be. It seems the more we try to hang our video
games up on the wall next to the Picasso, the less fun they
will be. Give me Leisure Suit Larry any day.
"Breaking & Entering: Art and the Video Game" will
be at Pace Wildenstein (32 East 57th St., New York, NY) through
Jan. 28. For more information, see www.pacewildenstein.com.
Got a question for Dr. OXO? Send them to DocOXO@gmail.com
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